Today I suddenly realised that on graduation I'll no longer have access to the Web CT, and leapt onto it to download all the modelling tutorials! Hahahaha.
Since I didn't have a lot of time for the modelling side in my final semester, focusing more on digital painting , storyboarding and GDD work, I'm making some models now for experience and as portfolio pieces. I'm working to a 2,000 triv limit this time, so double the count of Diz, and roughly what would appear on a character in a PSP game. Low poly modelling seems to be more in demand, and I think it builds good habits too.
By the way, I found this good tutorial on low poly character modelling, it's for 3ds max, but the basic ideas are transferable and it's very clear:
I want to make a nice human model using photos as a proportional reference, then texture and maybe normal map it (I want to learn how to normal map, it makes such a huge difference to low poly models) and take a nice render. That's my new project!