Monday, 15 December 2008

Lena Sketchbook dump

I had forgotten just how much work I did on 'Lena' until it came to scanning in everything I did on it...Yeesh! This is just the stuff from my sketchbook. I'll do all the stuff that's on loose paper later.
Something to note: Due to years of Japanese study, I mark my own drawings in the Japanese method. A circle is equivalent to a tick, meaning I like the drawing, it's moving in the right direction or, if there are a few drawings or designs on a page, that's the one I'd select. A cross means I don't think it's right. A triangle means I'm on the fence or like some aspects while disliking others. I usually annotate my work for the benefit of others as well as myself (I draw so much that sometimes even I forget the reasoning behind a single particular drawing!).

Monday, 8 December 2008

I just finished my essay!
Um, yeah, there's not really much else to write about that. Except 'Happy Christmas'! I suppose over the holidays, I'll be looking into what I want to focus on next semester, and a bit of 3d modelling. I need to get a proper version of Maya. The learning edition just doesn't cut it now. The main problem being that it can't export files at all. If I had the proper version, I could try things out with maybe the Steam SDK or, if I'm a bit less adventurous, Unreal Tournament.

Thursday, 4 December 2008

Working working

GDD finished, now finishing off Kenneth the robot (3D model), group project and the essay and I'm good to go!
The essay is proving quite difficult, as it's essentially about 'why am I doing this?' and 'where do I stand in the world of design?' This is, at least, proving quite useful, in encouraging me to think these questions over. I seem to be going in the direction of exploring why games need designers. It's a very new job really. Games used to be made by just a guy programming, or a very small team, usually of programmers. I'm of the view that just being a designer or illustrator or writer in itself isn't enough for making good video games. You have to know how games work and how to apply design and writing to the medium. That's why I'm doing the course, because even though I'm moderately confident in my ability to draw a good image or write good dialogue, I feel I need to know how to apply that to making good games.